This is an area that I have been holding back since we took over because I felt it would be a waste of money to attract players to a game that just wasn't ready for them. The launch of APB 2.1 needs to be accompanied by real marketing. I hope to do progress posts to share more details as we go. I have built a very aggressive timeline, shared it with my leads, and we'll get started on Feb 1st. Additionally, we are about a quarter of the way through a massive effort to go line-by-line through every inch of the code and identify problematic areas. After weeks of sifting through resumes and candidates, we are now ready to move forward. But, after the holiday, I made this our #1 priority. To that end, we are in the process of signing deals with some Unreal 3.5 consultants that specialize in performance captures, identifying bottlenecks, and recommending specific optimizations that will work for the APB engine.Īdmittedly, these kinds of resources have been very challenging to find in the past, which is why we haven't done this before. We have done 5 Open Beta tests, and while there has been a lot of hard work and some progress, it's not enough to meet our goals.
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